![]() In SP, cost is not a concern anyway so there's no reason to bring Spearmen, Archers, Shadow Warriors past a certain turn. Overall, I'd say they're slightly more useful in MP than in SP where you want archers you don't have to babysit/micro (Lothern Sea Guard) or that pack a heavy punch against late-game units (Sisters of Avelorn). They are a good unit, with good range, decent damage and that can do something in melee after running out of ammo, especially against thinned forces. ![]() Shadow Warriors are lore-friendly and the 'default' HE skirmishing unit.
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